Ffxiv tank stat priority

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Ffxiv tank stat priority

Forgot your password? On this page, you will find out the optimal stat priority for your Protection Paladin. We first present the stat priority, before delving into more complex explanations. It is important to take into account that Haste, Mastery, and Versatility are all extremely close in terms of value, and item level is by far the most important aspect of gear upgrades.

ffxiv tank stat priority

In most cases this stat priority is only really useful comparing when you have two items of the same item level. Haste reduces your global cooldown and the cooldowns of most of the abilities that are part of your rotation. Haste's main task is to increase Shield of the Righteous uptime, to generally smooth damage intake and make you more predictable to heal. There is no Haste cap and there is no reason to not keep stacking it.

Masterythanks to Mastery: Divine Bulwarkincreases your chance to block attacks and your attack power, as well as increasing the damage reduction you get from standing in your Consecration. It works similar to Versatility since it is straight up damage reduction but also increases damage and healing done, but due to increased attack power. It simply outperforms Versatility due to increasing block chance as well. Versatility increases all damage and healing done as well as reducing damage taken.

Versatility gives you slightly more damage reduction per point than Mastery and it will also be active outside of Consecration. However, it is not as strong as Mastery due to missing out on block chance as well.

Critical Strike increases your damage and healing output, and also gives you Parry, as you get 1 Parry from for every 1 point of Critical Strike. Critical Strike does very little for you defensively, while Judgment critical hits increase Shield of the Righteous uptime, and critical strike giving you parry, these effects are very minimal and too random to rely on. Light of the Protector is also able to critically strike which almost guarantees a full heal, however unreliable outside of Avenging Wrath.

Offensively, it is a great stat, however. Strength increases the Armor gained from Shield of the Righteous as well as attack power. Against most encounters you need to have a decent amount of health, in order to give yourself the chance to be healed before a subsequent attack kills you.

In addition to this minimum amount of Staminawe feel that Stamina remains quite valuable for Protection Paladins. However, most of your Stamina is innately found on your gear, but it is always a good option to have additional Stamina available, should it temporarily be necessary through trinkets, enchants, and gemming in that order.

As you become more comfortable determining the amount of survivability needed for each encounter, you can shift some of that Stamina into other stats. This guide has been written by Treckiea long-time leading Protection Paladin who competed for world first kills for 5 years. You can watch his stream on Twitch and you can follow him on Twitter. Sign In Remember me Not recommended on shared computers.The solver will calculate the best in slot items based on the weight and minimum values editable below.

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Protection Paladin Tank Stat Priority — Battle for Azeroth (BfA) 8.3

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Jul 21st Added all new items from patch 4. May 22nd Added all new items from patch 4. Updated several unspoiled node timers! If you still find some that are wrong - please let me know! Added Hunt Tracker instances back in Removed Hunt Tracker instances. Added Ixion F.This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website.

Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page. Page 1 of 2 1 2 Last Jump to page: Results 1 to 10 of Thread: Stat priorities for tanking. Stat priorities for tanking I'm curious if there were any particular stats you should be focusing on whilst melding materia into your equipment.

I want to hear your thoughts on what stats are best for tanking. DH is the best for dps, Tenacity for progression, and Det is when you can't put Ten in a stuff. No one is even going tenacity for Ultimate. Don't bother with it and just go full DH. Tenacity remains to be seen as useful for now, Crit and Det are your next after DH.

The reason for DH is tanks do not get any on their gear naturally, we got tenacity instead. You can't meld enough tenacity with the current stat caps on gear to justify its worth over the raw DPS increase from melding DH. Originally Posted by Zierk.

Originally Posted by Sarcatica. Originally Posted by Azerhan. Yeah, it's exactly that. Originally Posted by Deathgiver. Originally Posted by whiskeybravo. Still, most of the melds are DH, only a few tenacity materia. Tenacity on gear, DH for melds has been the conservative suggestion since SB launch anyways. Was specifically replying to the "no one" comment, though if you look at their gear sets they went max tenacity option in every slot that had the option on gear.

The War uses 1 dh where they could've melded tenacity, other than that every piece is capped on both tanks on the left side. Page 1 of 2 1 2 Last Jump to page:. Version 1.Forgot your password? On this page, you will find out the optimal stat priority for your Windwalker Monk. We first present the stat priority, before delving into more complex explanations. On 3 and more targets, you will start valuing Spinning Crane Kick more than Blackout Kick and that will raise the value of mastery and haste.

Agility is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do. Critical provides an increased chance on most of your spells to deal double damage.

Keep in mind this will not affect the damage from Touch of Death and Touch of Karma. Haste provides you with increased attack speed and Energy regeneration, and reduces the cooldown of your Fists of Fury and Rising Sun Kick.

It also makes Rushing Jade Wind deal damage more often without increasing its energy cost. Mastery Mastery: Combo Strikes causes your abilities to deal increased damage the amount depends on your amount of Mastery when they are not used two or more times in a row.

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For example, using Blackout Kick and Tiger Palm gives both of them the damage bonus, but if you use Tiger Palm twice in a row, the second Tiger Palm will no longer benefit from the increase. This guide has been written by Pandanacondaone of the main theorycrafters of the spec. He is a co-founder of the Monk resource site Peak of Serenityin charge of the Windwalker pages. Sign In Remember me Not recommended on shared computers.

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Sign in anonymously. Sign in with Facebook. WoW Classic. Diablo III. Diablo IV.

Windwalker Monk DPS Stat Priority — Battle for Azeroth (BfA) 8.3

Borderlands 3. Overwatch 2. Tanking Guide. Healing Guide. WoW Classic Class Guides! Death Knight. Leveling Up Demon Hunter. Beast Mastery. PATCH 8. Horrific Visions Guides. Horrific Visions Hub. Titan Research Archive. Sanity Mechanics. Corrupted Mementos. Madness Debuff.What are useful warrior stats? If any of these questions brought you here, you came to the right place.

Whether its by stat allocation, gear or materia: knowing what stats your Marauder or Warrior need should never be far from mind! While you might not ever need to allocate a third primary stat, this is the only remotely useful one.

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Marauders will be throwing this argument around until the sun goes down. They have alot of HP but no mitigation. Adding Parry somehow counters this weakness. This is directly related to the first section.

As you may know, all gear has a limit for each stat it can have, the higher its Item Level, the higher amount of stats it can hold. So the idea is to max out or get close to maxing out the left most, and work your way right.

And how much parry chance do you get with each point of dexterity? Having pure Vit is always the safer choice. You may want to double check that shield bit. At all. The concept is like the old WoW druid avoidance tank. His HP was ridiculously high and the bastard could parry and dodge like no other.

The old school warrior tank was pure block and armor mitigation. I kind of see this in FFxiv with the paladin and warrior job differences. The paladin wants to mitigate where as most warriors are just soaking all that damage with a huge HP pool. But my thought process still stands, parry is a beautiful thing in this game working similarly to the way block did in WoW.

When damage comes in from an enemy it provokes a roll check to first be dodged entirely. If the attacks makes it through the dodge chance then another roll check to be parried is then initiated to shave off some of the damage, if parried then move to defense mitigation with the remainder of damage if not parried then all damage moves to mitigation.

DEX is stacking all of those defenses with just one stat! At the very least it warrants being tried and tested before being completely dismissed. Perhaps blindly throwing all available stats in to DEX would be catastrophic. This game gives me such bad ADD :D. Jaster, your theory of stacking dex is indeed, at least with simple calculation, catastrophic as you say. Let them do what they do, tank adds.

ffxiv tank stat priority

HP does not translate directly to damage. Anytime a tank can mitigate dmg ESP. Spike dmg. It used to back in 1. There are many theories floating around for what DEX and STR tiers you need to reach but in my opinion, its too much of a hassle to get.

I also think that crafted gear is directly inferior to ilvl 90 gear in some aspects. This also makes me wonder what the train of thinking was by the devs.Should you consider Parry on your gear? Are Parry tanks baddies?

FFXIV Tanking stats: Parry or DPS!?

Hey guys! I also wanted to write a resource I could link to, instead of repeating myself ad infinitum, haha. I will be adding to this in the near future. Two main camps exist. Parry is random, so how can we rely on it? While this is not true for most of them, it does exist. I definitely see why tanks would want DPS gear. Two main reason being: fighting DPS races.

These guys are a little more old school, and I see why their logic is sound. The more damage you mitigate, the less risk for your raid. But I also concede that you cannot just blindly put parry on your gear.

There is such thing as sacrifcing too many stat points into something you might not maximize. So how do we make sense of all this? Both sides make valid points, both sides have ups and downs. We should ask ourselves a more constructive question. DPS Stats for tanking: Why? Parry for tanking: Why?

Again, what gains can be had when itemizing Parry?


These are all valid points. Pre 2. We can consider the above use of DPS stats, viable. Example of not viable? Aye, I get it. Pushing phases is never truly a bad thing.

ffxiv tank stat priority

But not all phase-pushing is equal! DPS Beating enrage timers : Very similar to the above. If you guys have a good run, but still lose to enrage — you have to squeeze extra DPS somewhere. Wearing full DPS gear in an encounter you just got into fearing enrage timer. Pure BS. Basic attacks? Having less damage from basics gives your healers a huge windfall in mana. Or in another perspective: opens up more healer DPS. But is it true, no matter how you spin it. Less stress on healing.

DPS stats are great, but are severely dulled while MTing.All abilities can be increased with different gear and Materia. The main attributes of a character for Disciples of War and Magic classes. Certain classes have a stat as their "primary attribute", and increasing it will increase the damage they deal. Used in Synthesis for Disciples of the Hand. Replaces Mental Properties.

ffxiv tank stat priority

Used in Gathering for Disciples of the Land. Sign In Don't have an account? Start a Wiki. Contents [ show ]. Final Fantasy XIV. Recurring stats. Game-specific stats. Min-maxing - Stat growth. Stat lists. Categories :. Cancel Save. Health points. As damage is taken, HP will decrease; once it reaches zero, the unit is KO'd and must either be Raised or return to a home point. Regenerates over time, and can be regenerated using healing abilities. Magic points. As spells are cast, MP will decrease.

Regenerates over time. Tactical points. Required to use various weaponskills. As of the Shadowbringers expansion, this attribute no longer exists and weaponskills no longer require TP.

Crafting points, used in crafting for Disciples of the Hand.

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CP will decrease when crafting abilities are used, and once the CP runs too low, certain abilities can no longer be used.


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